Physically Defensive Stealth Rocks/Curse
Ability: Sturdy-The Pokemon cannot be knocked out by a single blow
Nature: Relaxed (+Def, -Spe)
Moves: Earthquake, Gyro Ball, Stealth Rocks, Curse
EVs: 252 Def, 252 Atk, 4 HP
IVs: 0 Spe
As requested by someone, but I accidentally deleted their message. I need to stop doing that.
This set works nicely to provide a little bit of support with Stealth Rocks while still having bulk to hold it’s own.
Open with Steal Rocks, with Sturdy you should be able to get them out no problem unless you’re being targeted by a multi-hit move.
Or if you’re more concerned with Steelix’s survival start setting up with Curse to boost it’s already monstrous Defense stat and make it’s Attack more of a threat. Curse works wonders for Steelix, making him nearly untouchable to physical attacks while also giving him enough damaging power to punch major holes in teams.
Furthermore, Steelix will get STAB from Gyro Ball, which does more damage the lower you are compared to your opponent.
Leftovers will help regain lost HP since you’ll be moving so slow that you’re bound to take at least some damage over time.
Whoa, this is so weird, I literally just got done making a Steelix with this spread. The only difference is I went with Adamant (although I should’ve thought to lower speed) and I used Dragon Tail instead of Curse. I also gave it a Sitrus berry because I was out of Leftovers UoU
I highly recommend trying out Dragon Tail or Roar if Curse isn’t what you need, as it helps out in phazing out any of the numerous setup sweepers it invites, especially hitting stuff like Swords Dance Garchomp or Dragon Dance Dragonite hard before they can KO Steelix.
I personally run Dragon Tail, as it also helps if you’re trying to compete with a lead-off Sableye for Stealth Rock, which could Taunt off Roar. Of course, Roar is also useful if Taunt isn’t a concern, as it doesn’t suffer from the 90% accuracy of Dragon Tail, and it bypasses Substitute users.